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The Self-Driving Carpocalypse
Or: Zombie Car Botnets are Just Around the Corner. This will all start one day when a strange feeling eases into your gut...

Ray
May 25, 201919 min read


The Recipe for a Great Sequel
Think of some of your favorite sequels out there – Uncharted 2 or Portal 2 or Diablo 3. How do they make you feel? Sometimes it can be...

Ray
Jan 7, 20195 min read


Breaking into Game Design
A few times each year, a friend of a friend will ask for advice about becoming a game designer...

Ray
Jul 20, 20188 min read


I'll Know I've Made it as a Game Designer When...
I’ll know I’ve made it as a game designer when:
… growing up, I design games that aren’t much fun, but I have a great time doing it...

Ray
Feb 5, 20185 min read


5 Tips for Writing Great Design Docs
The first problem any designer must overcome is getting their team to want to read a design. The second problem is...

Ray
Sep 1, 20156 min read


Designing Character Traits in The Sims 3
In The Sims 3, we made many additions and improvements to the lovable and quirky beings we call Sims. By far, my favorite of those...

Ray
May 5, 201310 min read


Author Interview about The Day Eight Series
I remember learning about an array of approaches to A.I., and thinking, "None of these approaches will ever create real intelligence..."

Ray
Nov 10, 20125 min read


Artificial Intelligence is a Lie
We’re so far away from developing any artificial intelligence that is actually… well… intelligent...

Ray
May 5, 20126 min read


Team-Wide Content Creation on The Sims 3
One of the quandaries we had on The Sims 3 was a goal of making a deeper and more interesting game than The Sims 2, with more content to...

Ray
Mar 25, 20123 min read
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