• A solo independent project

  • All design, coding, writing, art outsourcing, audio production, humor, pain, and unreasonable awesomeness through independent launch

  • Acquired by Gram Games, then Zynga

  • 4.5-4.7 on iOS & Android with over 1,250,000 Reviews

  • Google Play Editor's Choice

  • #1 Top-Grossing Game in 8 Countries

  • #5 Top-Grossing Game in US on Google Play

  • #10 Top-Grossing Game in US on iOS

  • #19 Top-Grossing App in US on iOS

  • Top 10 Grossing in over 50 Countries

Over 1.5 Million Daily Players

The Sims 4

Creative Director

  • Led a team of 10 designers

  • Responsible for game vision

  • Design leadership and all related responsibilities (presentations, marketing relations, BI, playtests, external reviews, etc)

Over 10 Million Copies Sold

The Sims 3

Co-Lead Designer

  • Designed Build Mode & Buy Mode

  • Designed Create-a-Sim & Character Traits

  • Designed Skills System

  • Designed Painting Skill, Cooking Skill, and Writing Skill

  • Designed Collecting (Insects, Space Rocks, Gems, etc...)

  • UI Design for Build Mode, Buy Mode, and Create-a-Sim

  • Designed & coded the cooking system

  • Coded major gameplay prototypes

Over 10 Million Copies Sold


Lead Systems Designer

  • Responsible for all out-of-battle systems

  • Player Progression & Meta

  • Seasonal Gameplay

  • Quests

  • All related balancing and data

Featured in Apple's Keynote

MOre Titles

Lead Designer Worldwide

DICE 2013 Web-Based

Game of the Year

Lead Designer Worldwide

10+ Million Daily Players

Gameplay Engineer

90 Metacritic

Lead Designer

Lead Designer

Lead Designer

Senior Quest Designer

Pre-Production Lead Designer

Gameplay Engineer