RayApr 26, 20175 minThe Holy Trinity of FeedbackThere are 3 types of feedback to consider when designing a satisfying interaction: visual, aural, and verbal. These are the Holy Trinity...
RayOct 4, 20162 minLaunching Merge Dragons: My Indie ProjectNearly 3 years ago (as of late 2016), I left Maxis, and I left The Sims. A piece of my heart remained behind...
RayAug 5, 20161 minLook How Far We've ComeA comparison of the back of a video game box from 1987 to 30 years later.
RaySep 1, 20156 min5 Tips for Writing Great Design DocsThe first problem any designer must overcome is getting their team to want to read a design. The second problem is...
RaySep 12, 20132 minThe Sims Office PranksOccasionally, creativity gets diverted into mischief. I remember a lot of that mischief fondly, so I'd like to share just a few...
RayMay 5, 201310 minDesigning Character Traits in The Sims 3In The Sims 3, we made many additions and improvements to the lovable and quirky beings we call Sims. By far, my favorite of those...