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Ray Mazza's Website

 
SimCity Social

SimCity Social (Facebook - 2012)

Lead Designer Worldwide, Playfish

DICE 2013 Web-Based Game of the Year

Designed or contributed to designs of:
  • Core Economy & Game Loop
  • City Relationships, Gifts, Friends Living in your City
  • Environment Objects
  • Mayor's House & Population Milestones
  • Much Decor, Business, Attraction, and Factory content
  • Plus: Farms, Waterfront Bonuses, Currency Exchange, Building Upgrades

Sims Social

The Sims Social (Facebook - 2011)

Lead Designer Worldwide, Playfish 
(I worked on TSS until launch only; I am not part of the "live" team.)

Peak: 67 Million MAU ~ 11 Million DAU
  • Designed Needs, Autonomy, and Behavior Systems
  • Designed Traits & Personalities
  • Designed Quest System & half of the launch quests
  • Contributed to: Home Value, Relationships, Skills, Build/Buy, Create-a-Sim, Major Collectibles, and Thought Bubbles

The Perfect Present Game by Ray Mazza Card Party Game

The Perfect Present (A Tabletop Party Game)

Designer

  • The Card Game of Giving and Receiving the Ultimate Gift!
  • Apples-to-Apples-like play, but about figuring out what other players want out of life 
  • Designed this game and licensed it to MegaBrands
  • Available on Amazon
Sims 3 Pets

The Sims 3 - Pets (2011)

Lead Designer (preproduction only)

Wrote initial designs for the majority of the game, including:
  • Horses & all horse objects
  • Cats & all cat objects
  • Various pet systems
  • Minor Pets: Snakes, Lizards, Rodents, Turtles, & Birds
  • Wildlife (including Unicorns & Deer)
Sims Medieval

The Sims Medieval (2011)

Senior Quest Designer

Designed the following quests:
  • The Mirthful Love Doctor
  • Royal Assassination
  • The Legend of Frgo, the Talking Frog
  • Heir to the Throne
  • Goblins!
  • Cultural Crusades
  • Critiqued & Polished other Quests
Sims 3 Late Night

The Sims 3 - Late Night (2010)

Lead Designer

  • Led the Design Team
  • Designed High-Rise Building System
  • Designed Hot Tubs, Elevators, FX Machines, Gobo Lights, Strobe Lights
  • Designed Spawners & New Collectibles
Sims 3 Ambitions

The Sims 3 - Ambitions (2010)

Lead Designer

  • Led the Design Team 
  • Designed the Professions System
  • Designed Sculpting Skill & Procedural Sculpting System
  • Designed Laundry System (sounds exciting, but our fans loved it -- they'd been asking for laundry, washers, & dryers since Sims 1!)
  • Designed Laundromat & various community lot system updates
  • Designed new Collectibles & Spawners 
Sims 3 World Adventures

The Sims 3 - World Adventures (2009)

Lead Designer

  • Led the Design Team 
  • Designed Tomb Gameplay and Objects
  • Designed Level Scripting System
  • Designed 8 Tombs: Forgotten Burial Mound, Nectar Cellar, Dong Huo's Treasure Trove, Market Caverns, Dragon's Maw, The Great Sphinx, and The Great Pyramid, Pyramid of the Sky
  • Designed Basement Tool
  • Designed new Collectibles & Spawners
The Sims 3

The Sims 3 (2009)

Co-Lead Designer

  • Designed Build Mode & Buy Mode
  • Designed Create-a-Sim & Character Traits
  • Designed Skills System
  • Designed Painting Skill, Cooking Skill, and Writing Skill
  • Designed Collecting (Butterflies, Beetles, Space Rocks, Gems, Metals)
  • UI Design for Build Mode, Buy Mode, and Create-a-Sim
  • Designed & coded the cooking system
  • Coded major gameplay prototypes
Sims 2 Nightlife

The Sims 2 - Nightlife (2005)

Gameplay Engineer

  • Scripted various NPC characters, including the Diva and Streaker
  • Scripted various objects, like the Bubble Blower
Picture

The Sims 2 (2004)

Gameplay Engineer

  • Scripted various NPCs, including Maid, Burglar, Cop, Repo Man, and Firemen
  • Scripted various objects, like the Easel, Yoga Mat, Punching Bag
  • Scripted personality extremes
  • Scripted the community lot system
  • Scripted the walk-by visitor system
  • Designed walls cutaway mode