
I was emotionally attached to the easel because I’d programmed it in The Sims 2. It was a great object. I may have been in love with it. So I wanted to design an easel and painting skill worthy of players’ lofty expectations in The Sims 3.
To add variety, there were 3 different canvas sizes. To add depth and collectability, some paintings were uncommon and rare (known as brilliant and masterpiece paintings). To add character, certain personality Sims would paint unique variations of paintings.
And I wanted players to barely ever see the same painting twice.